A 15-second 3D promo for Fujikura's newest golf shaft, the Ventus TR. Modeled, textured, and animated during my internship with Fujikura Composite.

Company

Fujikura Composite

Timeline

Nov. — Dec. 2025

Nov —

Dec 2025

Role

3D Modeling, Texturing, Motion Design

A 15-second 3D promo for Fujikura's newest golf shaft, the Ventus TR. Modeled, textured, and animated during my internship with Fujikura Composite.

Company

Fujikura Composite

Timeline

Nov. — Dec. 2025

Role

3D Modeling, Texturing, Motion Design

Project overview

Fujikura's newest golf shaft, the Ventus TR, launched at the start of 2026. During my internship I worked with their engineering team to model and animate a 15-second promo on a six-week deadline. The final film aired on golf networks, played at PGA events, and ran across Fujikura's channels.

Objective

Create a precise, broadcast-ready 3D model of the Ventus TR shaft for a 15-second promo, accurate to the real product's proportions, materials, and branding, and built to move under cinematic lighting and camera motion.





Objective

Create a precise, broadcast-ready 3D model of the Ventus TR shaft for a 15-second promo, accurate to the real product's proportions, materials, and branding, and built to move under cinematic lighting and camera motion.

Design Approach

Keep it minimal and high-contrast so the product stays the focus. Real-world reference drives the proportions and finish, while smooth camera moves, controlled lighting, and clean reveals carry the sense of speed and precision the shaft is built for.

Concept

The 15 seconds were planned shot by shot. A bare dark blue shaft builds itself in motion, spread-tow fabric weaves onto the upper third, and the VENTUS, TR, and VeloCore+ branding apply in sequence. The camera pulls back to reveal the finished shaft before it swings off frame into the VENTUS TR logo, then loops.

Storyboards

Storyboards

First Draft

Rough sketches mapping out the core sequence and key shots.

Sketch

Quick hand-drawn frames to block out the flow and key moments.


Draft

Refined line frames tightening the camera angles, branding placement, and pacing.

3D Development

3D Development

Overview

The shaft was modeled from scratch using Blender, Rhino 8, and Adobe tools, built to match the real Ventus TR's exact proportions, branding placement, and surface finish. Clean cylindrical geometry kept the topology smooth for animation, while a custom satin-matte material and studio lighting brought out the form and reflections.

Key Scenes

Key Scenes

A selection of final frames from the promo, where the modeling, lighting, and motion come together.

Project Reflection

Fujikura was my first taste of real client work, and it raised the stakes in the best way. Working alongside their engineering team meant the model had to be accurate, not just good-looking, every proportion, logo, and finish had to match the real Ventus TR. The six-week deadline pushed me to plan tightly and make decisions fast, sequencing the animation shot by shot so every second earned its place.


Seeing the final piece air on golf networks and play at PGA events made the whole process click. It taught me how much 3D and motion can do for a brand when the craft is precise and the storytelling is intentional. If I revisited it, I'd push the motion and lighting even further, but more than anything, this project showed me I want to keep doing real work like this, where design has to perform in the real world.

Latest projects

Latest projects

A 15-second 3D promo for Fujikura's newest golf shaft, the Ventus TR. Modeled, textured, and animated during my internship with Fujikura Composite.

Company

Fujikura Composite

Timeline

Nov. — Dec. 2025

Nov —

Dec 2025

Role

3D Modeling, Texturing, Motion Design

A 15-second 3D promo for Fujikura's newest golf shaft, the Ventus TR. Modeled, textured, and animated during my internship with Fujikura Composite.

Company

Fujikura Composite

Timeline

Nov. — Dec. 2025

Role

3D Modeling, Texturing, Motion Design

Project overview

Fujikura's newest golf shaft, the Ventus TR, launched at the start of 2026. During my internship I worked with their engineering team to model and animate a 15-second promo on a six-week deadline. The final film aired on golf networks, played at PGA events, and ran across Fujikura's channels.

Objective

Create a precise, broadcast-ready 3D model of the Ventus TR shaft for a 15-second promo, accurate to the real product's proportions, materials, and branding, and built to move under cinematic lighting and camera motion.





Objective

Create a precise, broadcast-ready 3D model of the Ventus TR shaft for a 15-second promo, accurate to the real product's proportions, materials, and branding, and built to move under cinematic lighting and camera motion.

Design Approach

Keep it minimal and high-contrast so the product stays the focus. Real-world reference drives the proportions and finish, while smooth camera moves, controlled lighting, and clean reveals carry the sense of speed and precision the shaft is built for.

Concept

The 15 seconds were planned shot by shot. A bare dark blue shaft builds itself in motion, spread-tow fabric weaves onto the upper third, and the VENTUS, TR, and VeloCore+ branding apply in sequence. The camera pulls back to reveal the finished shaft before it swings off frame into the VENTUS TR logo, then loops.

Storyboards

Storyboards

First Draft

Rough sketches mapping out the core sequence and key shots.

Sketch

Quick hand-drawn frames to block out the flow and key moments.


Draft

Refined line frames tightening the camera angles, branding placement, and pacing.

3D Development

3D Development

Overview

The shaft was modeled from scratch using Blender, Rhino 8, and Adobe tools, built to match the real Ventus TR's exact proportions, branding placement, and surface finish. Clean cylindrical geometry kept the topology smooth for animation, while a custom satin-matte material and studio lighting brought out the form and reflections.

Key Scenes

Key Scenes

A selection of final frames from the promo, where the modeling, lighting, and motion come together.

Project Reflection

Fujikura was my first taste of real client work, and it raised the stakes in the best way. Working alongside their engineering team meant the model had to be accurate, not just good-looking, every proportion, logo, and finish had to match the real Ventus TR. The six-week deadline pushed me to plan tightly and make decisions fast, sequencing the animation shot by shot so every second earned its place.


Seeing the final piece air on golf networks and play at PGA events made the whole process click. It taught me how much 3D and motion can do for a brand when the craft is precise and the storytelling is intentional. If I revisited it, I'd push the motion and lighting even further, but more than anything, this project showed me I want to keep doing real work like this, where design has to perform in the real world.

Latest projects

Latest projects